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Dark Souls dev ‘having a tough time’ with PC

Dark Souls dev ‘having a tough time’ with PC

Dark Souls developer From Software is still “having a tough time” making the PC port, producer Daisuke Uchiyama has said at E3. Sadly, it’ll be “strictly a port” and FPS issues in areas such as Blighttown will remain.

Alice O’Connor

June 7, 2012 5:00 AM20

Masochists were thrilled when From Software committed to making a PC version of Dark Souls, but the news hasn’t all been good since. The developer mentioned in April that, though it’ll boast new content, technically it’ll be the same as on consoles–FPS issues at all. Producer Daisuke Uchiyama explained a little more during E3, saying the team was still “having a tough time” with it.

“To be completely honest, we’re having a tough time doing it due to our lack of experience and knowledge in terms of porting to PC,” Uchiyama told Eurogamer. “First we thought it would be a breeze, but it’s turned out not to be the case. We’re still developing right now – we’re crunching right now.”

He explained that the PC isn’t a very popular gaming platform in Japan, so From hasn’t really had to face it before. And, sadly, the FPS issues that plagued areas such as Blighttown on consoles will remain on PC.

“Because we wanted to get the PC version out as soon as possible, it’s more strictly a port from the console version. We haven’t been able to step up into doing any specific optimisation for PC.”

Look, just consider it more pain and suffering for you to break through. And besides, this being PC gaming, we can always throw more processing power at the problem.

The extra content coming to Dark Souls PC, ‘Artorias of the Abyss,’ will be released for consoles later too, publisher Namco Bandai has confirmed. It’ll arrive this winter for $15.

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