Prototype 2 ‘Radnet Edition’ announced; PC edition delayed
There’s kind-of-good-ish Prototype 2 news, and there’s bad Prototype 2 news. The bad is that the PC edition has been delayed until July 24. The kind-of-good-ish is that a “limited launch quantity” of console copies will pack 55 items of DLC for free.Alice O’Connor
January 31, 2012 8:00 AM2
There’s kind-of-good-ish Prototype 2 news, and there’s bad Prototype 2 news. The bad news is that the PC edition has been delayed until July 24. The kind-of-good-ish news is that a “limited launch quantity” of console copies will contain a single-use code that will unlock 55 pieces of downloadable content.
There’s no word on why the PC edition has been delayed until July 24, with Radical merely saying on Facebook that it “unfortunately” has. The console editions are due on April 24.
Free access to the ‘RADNET’ DLC package will come through a single-use code included with “a limited number of the launch quantities” of Prototype 2 for Xbox 360 and PlayStation 3. How limited? Activision doesn’t say. Will it be available another way? The answer–at least at launch–is no. “During the launch period of Prototype 2, the only method of gaining access to RADNET content is via purchasing a new copy of Prototype 2 while supplies last,” an official Q&A states. If you’re dead certain you want to buy Prototype 2 and scoop this extra DLC, Activision says pre-ordering will guarantee a copy of the RADNET Edition.
The 55 items of DLC “include in-game Events, Challenges, Avatar Items, Dynamic Themes and Behind-the-Scenes videos, as well as bonus Mutations for Prototype 2’s main campaign,” Activision explains. They’ll be released in weekly bundles across seven weeks following the launch of Radical Entertainment’s super-powered open-world fleshfest.
“Radical Entertainment has always focused on bringing long lasting fun to its fans, and Prototype 2’s RADNET content is our way of rewarding the game’s most loyal supporters–the early adopters, the ones who will replay it over and over again,” Radical studio head Ken Rosman said in the announcement. “We think this is great because we’re giving our fans hours of additional gameplay outside Prototype 2’s main narrative, and cool rewards–all delivered weekly following the game’s launch!”